1. You can have only one battle per day. This rule maybe waived during special events.
2. Follow all rules or you get a strike. Strike 1 - Warning, Strike 2 - Rankings are reset, Strike 3 - Kicked of for a Month.
3. You must buy individual systems for each Zoid you own.
4. Unless otherwise stated, you may NOT interfere in sanctioned battles. Interfering is an automatic strike.
5. ONLY when the Dark Judge has landed can Backdraft members invade the match.
6. There is a 5 Zoid limit to the number of Zoids you can own and that you can only buy ONE X class Zoid.
7. There is no limit on how long you can take your Zoid training.
8. You can train anywhere you want but you must stay in the same room that the rest of your team is based(if you have one).
9. It takes one day to change the weaponry or Battle System of your Zoid.
10. Every one starts with a basic carrier.
11. It takes one day to transport your zoid to a new area.
12. You can only fight pilots in your own area.
13. There is no limit on training, but you must actively be in the chatroom to train.
14. There is a 2 person minimum and a 5 person maximum on a team.
15. You must ask the leader of the team to join.
16. The team leader can add and remove members at his own decision.
17. The team shares all funds, items, and debts.
18. Pay off for one-on-one matches is $5,000; half of which is paid by the loser.
19. Pay off for Team battles is $25,000; half of which is paid by the losing team.
20. The above two rules can be waved if both you and the challenger agree to another price and right it down in the Other slot in the Battle Registration Form. The Battle Commision will pay half of the prize money.
21. Shields can absorb part of AMR piercing attacks.
22. You must have a transport of some sort at all times. A team member can transport your Zoid for you.
23. You cannot quit a team if they have a debt but the leader can throw you off.
24. If you cannot cover your share of the bet, you must forfeit a part/zoid to the winner.